This film shows how a complicated puzzle of research and user experience converges in an augmented reality app that engages publics in Florence and London in new ways. The app can be launched in the National Gallery, London, or in Florence where the church formerly stood, or in any open space.
Florence 4D aims to deliver a step change in how art and architectural history as a discipline can use spatial digital technologies to engage with the changing contexts of artworks and urban environments. The project brings together into one collaborative research space the three broadly-defined spatial technologies of GPS, GIS and 3D/AR, to develop an interoperable system enabling researchers to move seamlessly between urban, local and building scales and across art, architecture and urban design history.
The city of Florence provides the project’s canvas, and our distinctive approach opens new interpretative possibilities for the multitude of Florentine artworks dispersed in museum and gallery collections worldwide. Our multi-disciplinary team combines expertise in digital archaeology and art history, history of art, architecture, the urban environment and the lived experience of the past. Our workflow encompasses archival research, 3D scanning and modelling, semantic data modelling, GIS spatial analysis and app development.
Building on collaborations with museums, locative media technologists and local institutions, our research is designed to be interoperable for both a specialised audience and the general public. As such our 3D models become not only vehicles for new research processes and sites for embedding new research findings, but can also be repurposed in teaching and user-engagement.